開発中自作ゲームエンジン「KaguraJS」
小6から中1の初めのときくらいに作ってたやつをTypeScript/ESMで再実装中
https://nakasyou.github.io/KaguraJS/
import { Kagura, Sprite, Scene, Asset, type SceneConstructorOptions } from "kagurajs"
class MyScene extends Scene{
gobo: Sprite
speed?: number
constructor (sceneConstructorOptions: SceneConstructorOptions) {
super(sceneConstructorOptions)
this.gobo = {} as Sprite
}
async init(){
this.gobo = await new Sprite().init({
asset: await new Asset().fromURL("./gobo.svg")
})
this.gobo.x = 100
this.addChild(this.gobo)
}
async frame(){
this.gobo.x ++
}
}
const kagura = new Kagura({
element: document.getElementById("game") as HTMLCanvasElement,
startScene: MyScene,
})
await kagura.start()